NarraScope 2022 took place online on Saturday, July 30 to Sunday, July 31.

See the schedule in grid form.

All times are shown in US Eastern time.

Asynchronous (July 15-28)

    • Inform BookcampJudith Pintar, Alexis Kim
      (two weeks, async)
      Interested in using Inform in the classroom? Always wanted to learn? We can’t think of a better way to spend the two weeks before Narrascope than hanging out together writing interactive fiction! This Slack-based bootcamp is meant for beginners or people wanting to brush up their skills. You can be as social as you want to be. New content, quizzes, and assignments drop every two days.

Friday (July 29)

    • Twine in the ClassroomVerBon Cheung, Michelle Jolley, Damon Wakes, and Friends
      (8:008:50 (US Eastern))
      Twine is best known as a tool for producing interactive stories — something simple enough to pick up that anyone can get started on their first game without wading through documentation. But as well as being accessible, Twine is also very versatile. This workshop will explore some of the options that it opens up for use in the classroom, with specific examples from the University of Winchester. No previous experience necessary.
    • Introduction to articy:draft 3Karsten Feyerabend, Raluca Percec
      (9:009:50 (US Eastern))
      Are you an aspiring game writer or planning to get into narrative design? This introductory workshop will show you how to use articy:draft 3 to write interactive stories and manage narrative content in a visual way.
    • Inform as a Tool to Teach Narrative Design and Game WritingClara Fernandez-Vara
      (10:0010:50 (US Eastern))
      The affordances of Inform as a tool allow us to teach basic principles of writing for games and narrative design, in ways that are accessible for students coming from a variety of backgrounds. This workshop will demonstrate actual classroom examples of different concepts that apply beyond parser-based interactive fiction, from environmental storytelling, dialogue systems.
    • Unlocking Hidden Rules of Office Hours: A Twine Game Jam on First-Generation College Students’ ExperiencesMatthew Farber, William Merchant, Tori Beaty
      (11:0011:50 (US Eastern))
      We engaged participants to design interactive game systems on how first-generation students perceive and experience office hours. What themes emerge from the student-created game jam artifacts? What were students’ experiences and perceptions in participating in the game jam? How do students perceive the final game jam product? How do students perceive a game jam as an approach for harnessing student voice? Findings suggest that game jams can be used to teach coding and design skills but also as an approach to surface how undergraduate students make meaning of the systems they must navigate in college. When constructed as student-authored games, these systems appear to have hidden rules, particularly for first-generation students.
    • Introduction to Tracery: Make a Twitter Bot!Joey Jones
      (12:0012:50 (US Eastern))
      Tracery is a tool for writing generative grammars. It’s an easy way to get started procedurally generating text and images. A way to get started with Tracery is to make a Twitter bot with it: anything from generated poetry, jokes, writing prompts, or micro scenes. Whatever you want to create with Tracery, this workshop will get you started on the basics.
    • Inform Bootcamp DebriefAlexis Kim, Judith Pintar
      (13:0013:50 (US Eastern))
      Review, reflect, reimagine! Come join us to have a conversation about your experience as part of the Inform Bootcamp, revisit your struggles and triumphs and share your best code!
    • Crash Course on inkDan Cox, Kenton Taylor Howard
      (14:0014:50 (US Eastern))
      Ready for a crash course on narrative scripting? Want to get started with creating interactive stories using ink? Participants in this workshop will start with creating simple procedurally-generated stories using alternatives in ink. Using knots, different sections of a story, and diverts, ink functionality to move between them, we will review ways to present different engaging experiences to players as we divide up longer stories into smaller, more modular parts. (Those interested in participating in this workshop are highly encouraged to download the latest version of Inky, an editor used with ink, before the workshop takes place.)
    • Teaching for Transfer with Interactive FictionBrendan Desilets
      (15:0015:50 (US Eastern))
      According to many educators and educationists, students (and other humans) are terrible at transferring their learning from one context to another, and teachers are equally bad at teaching for transfer. Is this a bad rap? And what really counts as transfer, anyway? In this session, we’ll explore teaching for transfer, and we’ll see how interactive fiction can facilitate such teaching.
    • Intro to ChapbookChris Klimas, Stuart Moulthrop
      (16:0016:50 (US Eastern))
      This workshop will demonstrate some intermediate-level features of the Chapbook story format for Twine: mixing JavaScript in with regular Chapbook code, working with Chapbook’s debugging tools, and incorporating multimedia. We won’t get too technical, however. If you’ve used other Twine story formats like Harlowe and SugarCube but are curious what Chapbook is about, this workshop will be a great way to learn.
    • Educator’s Town Hall and SocialAnastasia Salter, Judith Pintar
      (17:0019:00 (US Eastern))
      Teaching with Twine, Inform 7, Ink, Ren’Py, or another platform for creating narrative games? Interested in finding community to discuss the challenges, opportunities, and resources available for building educational opportunities around interactive fiction and narrative play? In the first hour of the educator’s town hall, we will discuss and share solutions to our shared challenges, and discuss opportunities for collaboration, working towards building a stronger community among educators across disciplines and settings. During the second hour, the Zoom room will stay open for people who would like to network and connect with people who have common interests, or who would like to collaborate towards an initiative that emerged during the session.

Saturday (July 30)

Sunday (July 31)